Sunday 2 December 2012

Terrain Test in Maya

Finally, a new milestone reached. I've always wanted to know how to create some nice procedural terrain directly in Maya, without using any additional software or plugins. Now I finally got around to testing a few ways to do that and the results blew my mind. So easy and so many possibilities. I'll definitely use it for the terrain in Armies of the Fallen.

First to create a height map.

Close-up test.

Adding texture.

Can't go much closer, but the details hold relatively well.

Testing light.

Environment lighting.

And a finished shot.

Next stop: volumetric clouds.

- MK

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